

I almost thought the game had soft locked until I realized I needed to pick up the item he dropped to actually proceed. His health bar was empty, he wasn’t moving, but he never fell to the ground. I don’t know if I killed him too hard or what, but he didn’t “die”. The other bug I ran into was after defeating the boss Crucix, The Twiceborn. I had to actually turn the game off and restart it. Instead, I tried to fall off the plane to my death, but only ended up falling forever. If I were a smarter person, I probably could have found a way to skip most of the level at that point. I fell through the stairs and landed beneath the level. The worst of them was a moment where I got hit by an enemy and it sent me literally out of world. Most were minor and didn’t really cause a problem – but some either halted progress, or almost halted progress. I did run into a few bugs/glitches here and there. I’m not saying I want rainbows – but contrast is a good thing to have. Other than that, the game looks great – though I can see it being a problem for colorblind, or otherwise vision-impaired people in a lot of areas of the game. I ended up sticking with Erédrim for most of my playthrough as I loved the gold trim on his obsidian armor (On top of other, more mechanical reasons). I’d have liked to see at least some kind of a splash of color on the Shells, to set them apart a little more, visually. All of the Shells, with the exception of the base Foundling, have armor that is some variation on black/deep gray and it makes them blend in a little too much for my tastes. What this can sometimes lead to – since the most prominent color in the game seems to be black/deep gray – is your character kind of getting lost in the environments.

It’s Bloodborne more than Dark Souls in that regard. Color palettes are very muted in most places – it’s not a vibrant world. Now, while the game looks good, it does have some issues with character. I wish it ran at 60 across the board, but at least the framerate is fairly stable at 30. The game looks nice in most places – the colors can just be a bit bland at times. Ultimately – the goal of collecting the glands is all you really get to drive you forward, as well as your own interest in finding out more about the world of Fallgrim. Maybe a small quest to bring them an item or 2. There are a handful of NPCs you can meet in the various areas of Fallgrim, but most don’t do anything for you outside of some flavor dialogue here and there. That’s not really something Mortal Shell does. Be it training in a stat or acting as a vendor for spells/abilities. They tend to have their own little quests that you can work on while also offering various services to you. The NPCs that you meet along your journey help to flesh out what little bit of story the FromSoft games have.
Mortal shell plot series#
Now, while I don’t have a problem with this kind of storytelling – it’s what I like about the Souls/Bloodborne series – the FromSoft games do something else that helps the world feel more believable. Even by Souls standards, this game is really vague. Don’t expect to get a lot of story spoonfed to you. You can get little bits and pieces from Sester Genessa, who also acts as your level-up lady/vendor, but don’t expect any kind of cutscenes or proper lore dumps to be handed out to you. You’re given an ultimate goal – collect the Sacred Glands from the various temples around Fallgrim – and then sent on your merry way.
Mortal shell plot full#
There’s very little full on direction given to the player. That’s what you’re in for with Mortal Shell. Most of it is down to item descriptions giving insight into the overall world more than actual plot progression. Have you played a From Software-made Souls game before? If you have, then you know exactly how vague and light they are on most story content.
